Destiny doesn't have doubt been one of this years most talked about games. For months rumors have already been circulating around the internet, magazines, social networking systems about the game, communicating with them varying from what it will look like, feel like and sound like. Well, by last Tuesday we can finally answer those questions.
Destiny, a game title released by Bungie - legendary game developers behind mega-hits Halo and Cod - is a mamoth MMO/FSI title set within the confines of our solar system. The structure of the story is that, in the distant future, humanity entered a golden age and thus attianed the technology and the ability to travel round the solar system. With all the desire to travel however, also came the desire to obtain knowledge and secrets, thus unlocking hidden dark truths behind our solar system. The effect was utter destruction, leaving humanity in tatters as various types of alien lifeforms invaded our world, leaving us with one pitifully small city to use like a HQ when planning on taking back our lost empire - kind of the crux with the game.
So my point is, is it any good?
That which you usually expect from such highly-anticipated video gaming is beautiful, crisp graphics with ridiculously meticulous attention to detail and Destiny achieves this spectacularly. Every conceivable object looks incredible, varying from the way grass and bushes sway within the wind, for the way your characters hands crease and fold just as if they were real hands. There aren't any doubts that the game looks spectacular - well done Bungie on that front.
However, as you play with the single-player - an area that most FSI titles often ignore nowadays, instead concentrating on multi-player - things get a little dull. You start to no more take notice of the beautiful graphics and instead start to groan on the repetitive gameplay of descending from your spaceship about the moon, shooting the right path through waves of weak enemies without dying, obtaining an artifact from the cavern while emptying clip after clip of ammunition at a bullet-sponge 'boss' enemy, before completing the mission simply to repeat the identical steps in the following one.
The single-player mode is certainly not other than boring. It offers almost nothing original, unlike Halo and Call of Duty, and leaves us asking precisely what did the developers spend their $300 million budget on?
However, the thrill of the game is available in its multi-player mode - the hugely rewarding Crucible. Destiny is perhaps the largest multi-player game ever created; actually, you can't even take part in the game without being connecting to the web (a bummer if you don't have it), which suggests you're constantly connected to other gamers. In the Crucible, you'll find very familiar gme modes - team deathmatch, checkpoint control and capture the flag - but everything runs so smoothly with highly entertaining gameplay throughout.
Where Destiny excels best though is via its levelling up, 'loot 'n' shoot', Borderlands style gameplay. There's nothing more exciting in the game than upgrading your weapon and armour and actually noticing that you have become pretty much invincible to your enemies (online as well as offline).
Overall, destiny 2 inventory is definitely a good game that's certainly well worth the money, however it just feels just a little disappointing while there is very little there that appears original. We've seen it all before, and that's perhaps whyit hasn't been getting the rave reviews that individuals were expecting.